May 15, 2011

03 + behaviour

[no]body group - elements generation

Behavoiural aspects play a very important role in design ecology. Generative tools give the great opportunities to breed families of different morphologies (phenotypes) coming from the same genotype. But these opportunities will lay silently unless we explore the performances and possible behaviours of our generations.
Framing those results into specific content categories (i.e. assigning a "meaning", or trying to classify them for what they "are") leads to a single possibility of reading and user interaction (the one envisioned by the designer) excluding all other possibilities, while focusing on behavioural aspects (i.e. identifying what they "do") leaves an open interface to multiple interaction and content-generation processes from different users.

Have you thought about what your architectural systems can do?



02 + [another kind of] human augmentation

image linked from Nextnature website


Nextnature is a very interesting website featuring a contemporary perspective on the concept of nature far from a pictoresque view. Recent posts regarding developments on nanotechnology, cognition and technology interaction are worth a look.

This one in particular deals with something that will most probably redefine the idea itself of a threshold between human and technology.

What might be the morphogenetic consequences of this intensified connections? How will our metabolic enhancers become in this future perspective?